Minecraft Bedrock 1.21.120.20 Beta/Preview – Vibrant Upgrades, Custom Blocks & Better Controls
The latest Minecraft Beta & Preview 1.21.120.20 is live packed with fresh features that elevate gameplay, visuals, and content creation. From ambient effects to editor tools, this build refines every corner of your Minecraft experience.
Highlights of the 1.21.120.20 Update
Shelf Enhancements
- Placing, removing, or swapping items on both powered and unpowered shelves now emits haptic vibration—frequency varies with action.
- Anvil and wall blocks aligned properly on shelves and item frames.:contentReference[oaicite:1]{index=1}
Command Fixes
- Using the damage command on Ender Crystals now reports success correctly.:contentReference[oaicite:2]{index=2}
- The
/locate biome
command now directs players accurately.:contentReference[oaicite:3]{index=3}
Gameplay & UI Enhancements
- Sign text from very old worlds loads reliably again.:contentReference[oaicite:4] {index=4}
- Missing Marketplace templates auto-redownload—no more failed world loads.:contentReference[oaicite:5] {index=5}
- First-person camera adjusts better when climbing ladders or vines.:contentReference[oaicite:6]{index=6}
Graphics & Visual Polish
- Partial-block ambient occlusion now matches Java Edition behavior.:contentReference[oaicite:7] {index=7}
- TAA upscaling enhances weather effects like snow.:contentReference[oaicite:8] {index=8}
- Enchantment glints now pause correctly; snowflakes no longer flicker mid-movement.:contentReference[oaicite:9] {index=9}
- Improved gamma correction on PC & console, and better vibrancy calibration.:contentReference[oaicite:10] {index=10}
- Mobs turn slightly transparent when the camera is too close—better visuals during builds.:contentReference[oaicite:11] {index=11}
Item & Mob Updates
- Suspicious Stew now appears in Creative with full effect descriptions.:contentReference[oaicite:12] {index=12}
- Chicken Jockeys drop the Lava Chicken music disc when defeated by players or tamed wolves.:contentReference[oaicite:13] {index=13}
- Copper Golems now drop their carried item if interacted with (off-hand or armor-equipped).:contentReference[oaicite:14] {index=14}
- Copper Golem statues now have correct sitting pose rendering—no cutoff pixels.:contentReference[oaicite:15] {index=15}
Sound Improvements
- Copper chest open/close and Copper Golem step/spin sounds now use natural attenuation curves.:contentReference[oaicite:16] {index=16}
User Interface Tweaks
- Text field cursor placement fixed for scrollable inputs.:contentReference[oaicite:17] {index=17}
- Keyboard button visible only for touch chat controls.:contentReference[oaicite:18] {index=18}
- Armor trims display correctly only when applied.:contentReference[oaicite:19] {index=19}
- “More players needed to sleep” message updated for clarity.:contentReference[oaicite:20] {index=20}
- Brightness label changed to “Gamma Adjustment” in Vibrant Visuals—slider shows real-time value and includes reset.:contentReference[oaicite:21] {index=21}
- Xbox cloud world tile error fixed when local data is invalid.:contentReference[oaicite:22] {index=22}
- Pocket UI now supports item moves from Creative inventory.:contentReference[oaicite:23] {index=23}
World Generation Fix
- Structures no longer spawn over natural features like trees across chunk borders.:contentReference[oaicite:24] {index=24}
Developer API & Editor Tools
- Set module version to “beta” in manifest.json to auto-use the latest Beta API.:contentReference[oaicite:25]{index=25}
- Fixed Player.graphicsMode status when switching to Vibrant Visuals.:contentReference[oaicite:26]{index=26}
- LootTableManager now accounts for Looting enchantment on tools.:contentReference[oaicite:27]{index=27}
- ScriptBiomeType and Dimension.getBiome() moved from beta into API v2.3.0.:contentReference[oaicite:28]{index=28}
Custom Block Culling Fix
- Blocks with non-opaque rendering above water no longer hide the water surface incorrectly.:contentReference[oaicite:29]{index=29}
Component Filter Improvements
- Condition filters like “has_equipment” now support "main_hand.":contentReference[oaicite:30]{index=30}
Editor Enhancements
- Added confirmation dialogs when resetting or closing keyboard settings without saving.:contentReference[oaicite:31]{index=31}
- Fixed lightning bolt despawn issues when entities are paused.:contentReference[oaicite:32]{index=32}
- Improved text-to-speech narration to read shortcuts correctly.:contentReference[oaicite:33]{index=33}
- Summon tool now excludes unusable entities.:contentReference[oaicite:34]{index=34}
- Fixed selection via Enter/Shift+Enter in Freehand Brush Mode.:contentReference[oaicite:35]{index=35}
- Added gradient background on Color Timeline and switchable rendering toggle.:contentReference[oaicite:36]{index=36}
Item & Molang Updates
- Fire-resistant items now stay visible when thrown in fire and synced properly between client and server.:contentReference[oaicite:37]{index=37}
- Custom items with menu_category set to "none" are now usable via commands.:contentReference[oaicite:38]{index=38}
- Fixed rendering glitch for custom "flying item" blocks.:contentReference[oaicite:39]{index=39}
- Numerous new Molang expressions added for more expressive animations (e.g., ease curves, bounce effects).:contentReference[oaicite:40] {index=40}
Why This Update Matters
This build delivers subtle but substantial improvements—from shelf feedback and ambient visuals to API consistency and editor usability. Content creators and technical players will appreciate the refined tools and smoother gameplay experience.
Conclusion
The Minecraft Bedrock 1.21.120.20 Beta/Preview update offers a polished suite of enhancements designed to enrich both the visual and functional aspects of the game. Whether you're refining Redstone builds, creating immersive worlds, or tweaking animations with Molang—this version is worth exploring.
Ready to explore? Enable the Beta or Preview version now and step into a more dynamic and creative Minecraft experience.